The Robot that Picks up Stuff for You (and your kids)-Socializing Robotics

A while ago over on my concepts and illustrations page, I had posted some sketches for a robot who’s sole job is to pick up stuff around the house.  This idea was borne while I was working for Brain – a local robotics company working on developing a way to make robots teachable, or trainable vs. the more common path of programming.

Pickup Robot 2
A robot to help around the house.

Teach a robot how to do something and you can get to market faster than programming it.

As a UX guy, my goal has always been about creating a great overall experience, from not only how something works, but also to how it’s packaged, and the whole OOBE (out of box experience).

Knowing that now dear reader, you can understand how my overarching goal is to take anything from a good idea to something really great.  At first when the idea of a robot that picks up your kid’s messes for them came about, going about the house doing what they should be doing, I thought it was truly a bad idea.

Having two grown children of my own, it was important for my wife and I to teach our children to be responsible, pick up after themselves, and take good care of what they had.

A simple concept.

In today’s fast-paced busy world, parents with young children seem to barely have enough time for that. My sister-in-laws children are doing sports (including lots of out of town games), errands, work, life. They’re really not home as much as they’d like as they play chauffeur most the time.

Looking at that, I get the idea of a smart machine helper to help keep the house tidy. And I had this idea, that the robot, instead of being just a machine, could interact with the children, making cleaning up and putting stuff away into different games.

The idea was socializing the robot into the home, so it would be part of the family. This concept wasn’t strange to me, as when I run my R2D2 around town at events, I do what I can to make him seem alive – by causing him to react to people’s interactions appropriately – in other words, creating a great user experience (or what I call a great Human experience).


Today while at the San Diego Comic Con, I met a very nice Disney Imagineer, who’s job is currently socializing robotics – which are being tested at Disney parks. Her job is to make robots seem alive and friendly.  That makes a lot of sense and something, to me, having been playing with robotics since I was very young, is a natural idea.

Needless to say, if you’ve read any of my past posts, being a Disney Imagineer is my dream job, and has been for quite a while. When I had the chance to work with Imagineers a few years ago at D23, that was an experience I will never forget – they all created an amazing experience for me.

So here’s hoping someday soon I’ll get the chance to land there and do what I love to do and what I live for – creating amazing experiences for all of you, and even maybe get to help steer robotics past the labs and into your home by inspiring children and young adults as Disney did for me when I was a child.

And don’t even bring up robot vacuums…



The Human Experience of VR


Recently I published a post on LinkedIn in regards to the Future of VR, as I see it (if you have a LinkedIn account, you can see that here).

If you don’t have a LinkedIn account, it basically talks about the importance of the portability of VR – in other words, being able to go anywhere with it and not being tied down by your computer or some crazy set-up in a room you’ve deemed to be your VR Cave.

And that brings me now to what I see as being, or should become, the Human Experience of VR, from a UX designer point of view as well as that of a filmmaker/storyteller point of view.

Of course, you may disagree or have even better ideas, so please feel free to comment.

First off, 360 degree VR is a completely sucky experience for humans. No, really, it is. NO ONE can naturally turn their head 360 or even 180 degrees from facing forward. Unless you’re an owl person or the human embodiment of R2D2, you physically can’t do it.  We can look over our shoulder to a certain degree, but that’s about it.

Looking around 360 degrees while stationary is not a natural human experience.

In fact as I was at E3, demoing the Immerex VR head mounted display to dozens and dozens of folks, which was playing 4k 3D 360 degree videos, not a SINGLE person looked BEHIND them, or at all 360 degrees of content, even though I told them at the beginning “You’re going to be watching a 360 DEGREE 3D VIDEO SO MAKE SURE TO TURN AROUND ONCE IN A WHILE TO ENJOY IT”.

Not one person did. Never. Not. Ever.

Like these guys..


Or this guy.


Nope. They just sat there staring straight in front of them for the most part, and once in a while looking side to side or even (gasp!) up and down. Happy as little clams with their comfy spot.

I had to remind them to look around, and once they did because they were sitting in a stool that allowed them to spin around, they were pretty happy, though a few people stopped as it was going to make them sick.

Funny how if the motion is in one direction and you spend to much time looking the wrong way, you get sick.

Add that if something is framed ahead of you to drive the story, you could miss out on it. It’s kinda like being that ADD kid in class that was looking everywhere instead of at the teacher.

So here’s a thought – take it as advice, or take it for what it’s worth. Don’t shoot 360 degree VR content if you’re making it move. This applies to storytellers, filmmakers, drone people, etc.

Now, of course, 360 degree video is great for VR tours, like a home, or office, or national park (and you can break what I said if it’s aerial footage). You stand, or sit in a swivel chair, and off you go.

For moviemaking, my suggestion is shoot either to cover 180 or even 200% from front, so the viewer can look over their shoulder.

It’s how people naturally look at things.

As a filmmaker, you can control the lighting, sound, and of course drive the direction of the story.

Your audience will be in the film, and if you’re clever enough, they can be one of the characters. There’s lots of big players getting onto the VR bandwagon, including Stephen Spielberg, who at one time talked about the danger of VR to the film world, and now is embracing it. It’ll be interesting to see what he does, or others and the standards that might come from that.

Next time I’ll be discussing an idea I have for story-based 3D virtual reality movies, and a special rig that’s being designed right now.😉

Please feel free to add any comments or thoughts below.

Until next time.

Human Experience Engineer, Storyteller, Filmmaker

Thanks to the Few Followers (and everyone else who might read my blog)

Hello new people who are now following my blog.  You are part of a small, but awesome group of people – as are those who don’t follow me but still read my random thoughts once in a while.

I appreciate the interest.

One thing you’ll notice about this blog is I don’t post too often. In fact I post only when there’s something worth posting, as words are very valuable to me.

For me it’s about quality vs. quantity, and always has been how I’ve worked since childhood. I want the best of me out there, and if that means even a few iterations, that’s still not too bad.

So, don’t expect to see a lot. But when something is posted, I promise to make it interesting, thought-provoking (hopefully) and even touches your emotions.

Ramblings of a mad man are to be taken both with some seriousness and a grain of salt. It is whatever you make of it.

Stay tuned…


Random Thought – What Makes a Happy Experience?

Screen Shot 2016-03-31 at 11.55.18 AM

Yesterday — a Wednesday after Spring Break was supposed to be over, my 19 year old son and I made a 2 hour pilgrimage to the Disneyland Resort, or as we native Southern Californian’s call it, Disneyland.

I chose a Wednesday because it’s known as one of the lesser busy days. Add that I thought Spring Break was over, and it should have been a pretty slow day there. Lines should have been short, we should have been able to get on lots of rides, and moving from one area to the other should have been relatively simple.

It was, and it wasn’t. Turns out there was still a little bit of Spring Break going on, and everyone has been clued in that Wednesday is the slow day. (Turns out it’s TUESDAYS now).

Lines were anywhere from 25 minutes to 115 minutes (Radiator Springs Racers). But that was okay, as we planned on working around that, and a 65 minute line was bearable as it was a cool day out.

But the thing is, with all the people, lines, rides being stopped occasionally, it was still a great day and the title “Happiest Place on Earth” managed to live up to it’s name.

And that made me think why that is, from an experience designer’s point of view. I know nothing can ever be perfect, and there’s always room for improvement, whether it’s from an overall look at something, or down to the littlest of details.

As an experience designer, it’s my job (and that of fellow Experience Designers wherer they be a UX Designer, Interaction Designer, Information Architect, UX Researcher, Visual Designer, or theme park designer, producer, etc.), to create amazing, user-friendly, engaging, and even magical experiences for our audience.

In other words – A Happy Experience.

We know everything has room for improvement, and there’s never a point where something can be perfect. Walt Disney knew that, as he had said, basically, that he never wanted Disneyland to stay the same – he wanted to improve upon what first opened on July 17th, 1955. He knew it could only get better with time, technology, and the endless creativity of his Imagineers. But, Disneyland took what had been already done (amusement parks had been around for decades), and made it better.

Steve Jobs knew the iPhone wasn’t perfect, and there were plenty of mobile phones ahead of the iPhone, and even a couple smart phones. But Apple took what had been already done, and did it better. It wasn’t perfect, and will never be. But it’s overall a pretty good, to sometimes great, or even magical experience.

And it hit me yesterday as I was there at the park, what can make a Happy Experience, even among the crowds and lines. Same goes for apps we use, devices we interact with, etc.

It was the small details.  Things the experience designers come up with that make you, the audience, go “wow”, or smile, or anything that creates that moment of magic.  We know it’s not going to be perfect – what with budgets, deadlines, project timelines, and knowing there will always be a better way or better idea.

But we will always do our best to create those moments of magic.

It’s sometimes in the big things, but most of the time it’s in the little details.

Getting a hug from a Wookie, or a watching a group of street performers give their all (and you know it’s probably been a long day for them) are some moments of magic that the Disney Imagineers think of.



And there are some that they don’t —  one’s that just happen.

Yesterday, there were a few magical moments for us, and I could see some for other park guests.  One of them for us was we decided to stop by the Main Street Train Station, as we knew the trains were not running due to the Star Wars Land expansion. We were headed to California Adventure, and decided to take a little detour.

As we made our way up the door to the station, it looked like they were closing, but the Castmember let us in. We got to see the replica of Walt’s own live steamer he ran at his house, and then went out the platform to see #4 with the Lily Belle car at the end.  There wasn’t  a lot of people, and so I started to take some nice photos of the train. I noticed nearby was one of the engineers tending to it, so I struck up a conversation with him.



My son and I learned a lot about the engine (it was built in 1929 and was used at a rock quarry), as well as the engineer’s background, and met another engineer who’s from San Diego, and got to chat with both of them as well as the conductor.

They even took a photo of my son and I from down on the tracks, and offered to take us on a tour next time we came back.


That was a magical moment — one I’m sure not a lot of people get, except those who take the time to get off the beaten track (no pun) and explore a little bit.

The next magical moment happened when we were ready to head home, and decided to check out the new Luigi’s Rollicking Roadsters ride. 45 minutes.

As we stood in line and finally were in the main queue outside the building to see what was going on, I could see a smile on my son’s face as he and I watched the other riders experience a random Italian dance performed by the cars.

And you could see the smiles, laughter, and children inside all the adults out there being children again.

That was magical. We all know life can be hard. As experience designers, it’s our purpose in life to make the things people have to do everyday that they necessarily don’t want to, magical.

If even for a moment.

Nothing is perfect, but we can do our best to make things a little more so.






The Loss of a Childhood Hero


So this is going to be a little bit different from my normal posts on design or technology.

This is about someone I considered to be one of the greatest legends of basketball, and one of my childhood heroes, Meadowlark Lemon.

I was both shocked and very saddened to hear of his passing a few weeks ago on December 27th, 2015.  Normally when a celebrity passes, it’s sad, but for most of us non-celebrities, unless that person was a close friend or family member, the news of their death can only affect us so much.

I think in this case, the news of his death will last with me for a while.

When I was a young child, maybe 7 or 8 years old, I used to love watching the Harlem Globetrotters on ABC’s “Wide World of Sports”, as well as anytime there was a special.


And then they came to town. That was a magical moment for me, as we sat a few rows up from the court, and watched these men, among them Meadowlark, Curly Neal, and Geese Ausbie, play what I thought was pure magic.  At one point Meadowlark came and sat next to my mom.

That day and that game made such an impression, that I wanted to be a basketball player, and more so, a Harlem Globetrotter one day.. Disclaimer: I’m a tall white dude who isn’t that great at the game.  I did end up playing as a kid on a team, and had the number 36 on my jersey in honor of Meadowlark.  I did everything I could to learn their tricks, including practicing Curly’s famous half-court hook shot (which I actually managed to do one time after one of our games).

One Christmas, my folks bought me a new basketball and red and blue sweats, as well as tickets to the next game that was coming back to San Diego.

Needless to say, my basketball skills are still less than optimal.

A few years ago, on a whim, I invited Meadowlark to join my LinkedIn, and within a couple days he did!  That was an exciting moment for me, as I was now one step closer to someday, hopefully meeting him.   We’d message back and forth, and tried to meet when he came to town, but plans never quite worked out.  We kept in touch though, talked, and every time I felt like I was talking to an old friend.

So it’s with a lot of sadness and sorrow that he has passed, not only for me, but I would imagine for a lot of people out there who knew him, or who he had a major impact on.

The one thing I know for sure is he’s in heaven, as he had become an ordained minister and was a Believer.  Most likely he’s up there, playing a game with some of his teammates who had already passed, and I’d like to think even Christ himself plays a few with them.

So, thank you Meadowlark for who you were, making basketball magical, and showing kids like me what a true sportsman and godly man should be.


#harlemglobetrotters #meadowlarklemon

The Lenovo Magic View – This is The Future?

As I’m sitting here in line for the Force Friday on a Thursday night, I figured I’d do a post about something that’s been bugging me most of the day.

What is it, you might ask? It’s what Lenovo, and some “tech reviewer” thinks is the future of wearables.  

It was this article on Mashable..

It’s their new wearable tech, the Magic View. Basically, it has a normal screen like a Moto 360, and a little side interactive screen below the main face.

The idea is you drag content from the main screen into that window, and then to view it, YOU HOLD THE WATCH UP TO YOUR EYE AND LOOK INTO THE WINDOW.

THAT, according to Lenovo, and the tech review guy – IS THE FUTURE.  

The view is supposed to be equivalent to looking at a 14 inch desktop display. 

If that’s the future, I’ll build a time machine and go back in time over and over in order to avoid a future where sucky UX becomes the norm. 

So let’s look at two things here that are glaringly wrong, as far as not only that creating a great user experience should be all companies mission statement, but also continuing the pattern of creating crappy experiences just to be different.

It’s as if Lenovo said “Well, we’ll never be great at figuring out how to move user experience design forward, so let’s just make something that’s blatantly bad, but looks cool.” 

Or something like that.

Back to the 2 things.  

One, you have to hold it up to your eye and look into it. What?? That apparently makes a great user experience, because, as you know, everyone loves shoving stuff in their faces while holding ones arm in an uncomfortable position, as if to say “my vision is so bad, I have to hold the screen THIS CLOSE!”

Two: A 14 inch display? Have guy EVER seen how SMALL a 14 inch desktop display really is?? 

While I’m at it, if you’re going to make wearable tech, make it look nice, unobtrusive, and so we, the customers don’t look like complete dorks.

Ever see anyone actually use Google Glass, mouth agape, drool coming out of the corner of their mouth, staring upwards into God only knows where, madly flicking at the side of their temple as if flicking away a fly that keeps dive bombing you … Yeah, that makes you look SO cool. 

So instead let’s have a watch we have to stare into like its a Captain Video Decoder Ring…

My advice to Lenovo? Give it up and stick to making laptops. 

Please. We don’t need more people looking dorky with bad tech ideas. 

DeLorean Front Facia Design Exercise

DeLorean Front Facia Design Exercise

Classic car doing some time traveling.
Classic car doing some time traveling.

I have a 1981 DeLorean.  It’s a fun car to drive, has lots of power (thanks to an engine swap to a 350 sbc from a late 70’s Corvette), still turns heads more than 30 years after it came out, due to the incredible design by Giorgetto Giugiaro  of famed ItalDesign, featuring Gull Wing Doors that incorporated Northrop cryogenically hardened torsion bars to hold them up… (okay, that was a cool but nerdy engineering fact).  It looks cool from pretty much every angle.

Except one…

The front nose, or fascia, head on.  My wife loves the car except that nose. Same here, and if you talk to a number of other DeLorean owners, you might get the same story.

Ugh! That nose. It's so, 80's...
Ugh! That nose. It’s so, 80’s…

Yes, it’s typical of the 80’s with the rectangular headlights, and the rectangular grill – which is in fact a non-functioning block of plastic made to look like a grill. Non-functioning as no air passes through it.

At all.

And thus one of the many engineering design flaws of an otherwise extremely cool car which I’m totally enamored with.  The engine is in back, you have the radiator up front, and you limit air flow through the lower vent in the spoiler.

Good going guys.

So, I consider myself somewhat of an R&D Designer/industrial designer/fix things to make them better kind of guy.

And I decided I’d try and come up with something better – more modern, sleek, and hey! – more air flow while I’m at it.

So I did some quick sketches.

Some roughed out concepts.
Some roughed out concepts.

And then did some mockups in Photoshop.

I see you... and no I'm STILL not a Dodge...
I see you… and no I’m STILL not a Dodge…
Pew! Pew!
Pew! Pew!

I personally like the one with the round headlights. They offset the angles, and they’re pretty cheap to get off the shelf, whereas the others, being LASER headlights (pew! pew!) aren’t even available yet. Overall this would be a pretty simple and cost-effective mod.  And if you donate to my Kickstarter LOTS of money, then I’ll do this, and take you for one of the coolest rides you’ve ever had in your whole LIFE. (okay, I don’t have a Kickstarter but now that I think about it…)

Comments are always welcome, unless they’re related to John DeLorean and his arrest/entrapment, or cocaine. BTTF comments and jokes are a-okay.

Random Thought: Don’t Ding Me for Being Me

Recently I had the opportunity to interview with a local clothing company as their new (and only, never had one before ever) UX person. Before they decided to interview me in person, they had me do a Predictive Index, which was interesting to say the least.

You have two questions, that’s all, and in turn you get a report on who you are. The first question: How do you think people see you when at work? And then there are a bunch of checkboxes next to adjectives. A whole page worth of adjectives.

The next question is: How do you see yourself at work? And again a page full of adjectives and checkboxes. Supposedly it’s supposed to take 10 to 15 minutes to do, as they tell you “This should on average take 10-15 minutes to do.” I took less than 5.

And then you get a report the next day.

And it’s freaky scary uncanny. No, really. It KNOWS you pretty well with only two pretty simple questions.

I’ve done plenty of Myers Briggs tests at different companies and those are always fun, and it’s cool as far as seeing what else I might be good at doing.

But this was just weird, like they had been watching me for the better part of my life. WITH ONLY TWO QUESTIONS!

A week went by, and I figured they weren’t interested because of my results. I’m not saying it was bad, but it did help explain, and even answer some questions or assumptions I had made in the past about different jobs, employers and bosses, as well as places I had interviewed at which on the skills and experience level seemed like a perfect fit but didn’t get the job.

And then they called for the on-site interview. And I thought it went well. I was personable, serious, funny,  passionate about UX, and could kind of see myself there. They had seen my predictive index as that’s how they decide if they’re going to interview someone or not.

And then I didn’t make it to the next round, with the answer that although I was technically perfect, my personality was too strong.


So I’m including it here for you. Now, I’d say it’s 95% accurate, but missed that I do like working with others, and I’m a nice friendly guy, I believe in standing up for people, and if I’m in a leader role, then I put my team ahead of me. I don’t boss. I lead (and base my leadership style on that of Christ, who said “he is first is last, and he who is last is first.”) Lead by serving those who work for you, and putting yourself last. Give them all the credit for the work they do and their successes, and take none for yourself. And always hire people smarter than you, because it’s that that shows you are a good leader to your boss.

For those of you who have known me for a long time, you’ll see how freakily close this report is.

Predictive Index -Greg Schumsky

Random Thought: The Importance of Being Honest

This really doesn’t fall under anything design related, per se, but I feel is important to just put out there.

I recently had been on LinkedIn, and noticed a post from one of my LinkedIn contacts, someone I had worked with about 5 years ago. I thought I’d take a look at his profile, and found something interesting.

What caught my eye was he had listed 20 years of experience in UX.

Now, I know I could say I’ve been doing UX for 15 years, but in actuality, professionally, where I was paid to do UX, and had the title of UX Designer (or in my case the first one was Interaction Design Lead), has been 5 years.  Of course if I were to go back further, when I started producing CD-ROM’s and then websites, you could argue I was doing UX back then, which then totals 20 years – or 2 years before my son was born. But I stick to 5 years, and then bring up my past experience as well.

Plus, I’m old enough to be able to say I’ve been doing something that long, professionally. I did used to say I had done video production for 25 years, when I was younger. I had started out as a video editor for a local TV show when I was 15. But then video was not something new and had a name to it – video. And now I don’t say that, though truth, because not too many kids at 15 get a job as a video editor for a TV show.

My problem with my colleague’s history is that he’s probably not more than 35 years old.  So that would mean he began doing UX professionally when he was 15, and 20 years ago, we weren’t  calling it UX (at least not to my knowledge).

I’m not saying he’s lying, but he is stretching the truth, I think, a LOT, to his advantage. At least until someone wiser than him points out his less than truthful history.

Now, for me, I could say I’ve been a professional writer for 20 years, but I haven’t. Yes, I write, and have written scripts, Day in the Life stories, proposals, grants, and I had an article I wrote for VW Times (or some car mag VW related), that was published and I was paid $45 bucks. That doesn’t make me a professional writer as far as I’m concerned, and I think it’s been about 20 some odd years here and there.

I could say I’m a professional graphic designer. I used to do that as a job, got paid, and was pretty okay at it. But I don’t say I’m a pro.  Same goes for photography. I’m good at it and have a photographer’s eye (since I was 5 I’ve been told), but there are WAY better photographers out there, and I don’t do it professionally, though I did some paid gigs here and there. Music production, audio engineering, stage lighting and sound – all done and they were my jobs at different points in my career.

But I try to be honest about who I am, without “enhancing” my story.

When we lie, we need to keep track of what we said. And then we have to add on to that, and keep more track of it. That to me is way too much work when one could’ve been honest, no matter what, in the first place. Aside from what the Bible says about lying (which is really really bad), it’s just bad in general. It doesn’t build trust, it hurts, and you can lose friends and or family.

In other words, don’t lie.  It won’t get you anywhere, and most likely, will destroy everything you have worked for.

So be honest about who you are. Because someone will aways catch you in a lie, and someday that’s going to come back and bite you.

The Connected Home and Car: A Day in the Life of Story


Welcome to my follow-up post about the connected home and car. Being it’s 2015 and we’re well into the year, I’m excited to see what companies are going to do about this. As an Experience Designer, I had written a Day in the Life scenario back at the beginning of the year, with what life could be like with the Autonomous Home (notice I’m not saying Home Automation) and semi-autonomous car.

I hope you enjoy reading this as much as I did writing it, and hopefully someday, we can see this come closer to reality. This is in a script format.

“A Day in the Life of Chris and Jenna: Living with the Autonomous Home ”


Greg Schumsky

Fade In:

Ext.Home,front- early morning, before sunrise

We open on an establishing shot of a nice, modern home that looks like it could be out of the future, but sits in a nice neighborhood of both newer and older mid-century modern homes. In the driveway we see the silhouette of s sleek looking car.



Chris and his wife Jenna, a couple in their mid-30’s, are still asleep. A gentle beeping comes from the alarm clock next to the bed, which displays 5:30AM. Chris reaches over, turns it off, and turns over to give her a kiss on the cheek.


Time to wake up baby.


(smiles at him while waking up)But it was such a good dream I was having. Plus it’s too cold to get up.


Yeah I know. Still gotta get up though.


Five more minutes?



Chris sits up, stretches, and starts to get out of bed



On the screen of this in-wall tablet is the Brain Corporation logo and the name HAILE: Home Automation Intelligent LEarning, different video windows including one of the bedroom, and a current activity window. As it sees Chris, the activity window switches to the home heater.



As Chris sits on the side of the bed and puts his feet on the floor, the house heater comes on. Chris looks up, then back at Jenna, and gets out of bed.



HAILE starts sending commands to other things in the house, first the coffee maker, turns on the lights in the bathroom and gets the shower going, and slowly raises the lights in the bedroom to gently wake Jenna.



Chris starts to make his way to the bathroom as Jenna gets up and out of bed. As she does so, lights in the house from the bedroom that lead to the kitchen turn on.



Jenna walks into the kitchen, and heads over to the coffee maker, grabs a cup nearby, and starts to pour a cup.



In one of the video windows, we see Jenna in the kitchen, moving towards the coffee maker and pouring a cup. As she does so, the activity monitor sends a signal to the flat screen by her.



As Jenna begins to pour her cup, the flat-screen display nearby turns on automatically to the morning news.



As Chris grabs a towel and gets out of the shower, the mirror de-mists and a built-in display behind the glass turns on with the same news station as well as displays an overlay of his schedule for the day, his most recent emails, weather, and current morning commute time. Chris takes a brief look at it, then gestures his hand in front of the display to turn it off. He heads out of the bathroom, gestures toward the bathroom lights, and they turn off behind him.



As Chris comes into the livingroom heading towards the kitchen, Jenna comes out of the kitchen. They exchange a morning hug, and then she moves towards a big window with window coverings (curtain or blinds). She gestures by putting her arms and hands out in front of her together, and then spreads them apart as if parting the red sea. As she does so, the curtains open wide to reveal the view of a city and mountains in the distance (or ocean?).



Chris is watching the news as he’s drinking his coffee and eating a bagel.

JENNA (off screen in other room)

Hey honey, can you see what it’s like outside? Looks like there’s some frost on the roofs out there.


Yep! Hold on.

Chris steps away from the flat screen and as he does so, the newscast pauses. He walks over to another screen in the wall and gestures. It comes on to show current weather as well as other information.


Yikes – 45 right now Jen.

JENNA (walks into kitchen)

That’s a bit nippy.

Chris sets down his coffee mug back by the coffee maker.



As Chris sets down his mug, HAILE sees this and sends a signal to a mobile smart system, MILeS (Mobile Intelligent LEarning System) in Chris’ car out in the driveway.



The inside of the car is both classic feeling as well as having an advanced touch screen in the center of the console. The console lights up, and we see “MILES” on the splash screen as it comes on. The interface is somewhat similar to HAILE, except designed more for mobile use. There are a few quadrants on the screen – activity, video on either side of the car, and front/back view. The activity screen shows the system starting the car as we hear the car fire up, turn on the driver’s heated seat, and adjust the temperature in the cabin.



The front door of the house opens, and we see Chris holding some work related things, messenger bag with laptop, lunch bag and a few more items. We can clearly see his hands are full as he heads outside. Jenna, who wasn’t by the door moments ago, comes running out, he turns, gives her a kiss and heads off to the car.


Call me when you head out?


Okay angel. Travel mercy.

He smiles and goes past the camera, headed to his car.



We see the car in the driveway, a DeLorean, sitting there, engine purring. Chris looks at it, smiles, then realizes how much stuff he has and how he’d have to struggle getting in the car.



From inside the car we see Chris approaching from the outside. The camera pans to the right to show MILeS, and something new happening on the activity window along with the video monitor of Chris getting closer. As he does, the both door automatically opens.



As Chris approaches the DeLorean, the door opens for him. As he gets closer, he walks around the to the other side, and the passenger door opens as well. He puts his things in, closes the door, and heads back to the driver side, gets in and drives off.



Jenna walks into the kitchen and grabs a set of car keys from a glass dish.



We see on HAILE’s screen Jenna grabbing her keys from the bowl. This triggers HAILE to open the garage door, and send a signal to Jenna’s car’s MILeS onboard, and prep it as the one in Chris’ car did.



Jenna grabs her things for work, and has an armful as well. As she approaches the door to the garage, it unlocks and automatically opens using a small inconspicuous motorized door hinge. As she enters the garage the door closes behind her.



We see a similar center console arrangement inside Jenna’s car as we did in Chris’. The interface for MILeS is the same – 4 camera views and an activity display all on the touchscreen interface. The front camera sees her, which triggers MILeS to open her driver door after she walks past it and the driver side camera. She heads to the back of the car, which triggers MILeS to open the back hatch. Jenna puts her things in the back, and walks back to the driver side. Her door opens, and as she gets in, the back hatch closes. She pulls out of the garage and as she clears it, the garage door automatically closes.




We see Jenna coming home and pulling into the driveway.



As she pulls into the driveway, we see MILeS activity window, telling HAILE that the car pulling in is Jenna’s.



From the interface, we see that HAILE sees Jenna’s car coming in the driveway and getting the signal from MILeS. This triggers HAILE to open the garage door, as it knows Jenna always parks there.



We see Jenna pulling into the garage from her vantage point with MILeS in frame.



We see Jenna’s car finishing pulling into the garage and turning off. Lights in the house come on.



Jenna opens the door and steps out, heads to the back to of the car to get her things and again, the back hatch automatically opens and then closes once she’s clear of the car.



HAILE sees she has her arms full and sends a trigger to open the door from the garage to the house.



We see the main garage door closing as Jenna is going into the house.



The curtains are closed. Jenna walks up, spreads her arms apart, and they open to reveal the city lights and view below in the distance. She then heads to the kitchen to get dinner ready.



We see Chris pull up in his car, get out and head to the front door, carrying his messenger bag and some extra things.



As Chris approaches from the driveway the front door unlocks and then automatically opens for him. He enters and the door shuts, again by itself.



Chris and Jenna finish eating, and she gets up to put things away in the kitchen.


Need help?


Nope. I’m good. Thanks angel.


How about a movie before bed?


I really need to catch up on some reading tonight.


Okay baby.



Chris walks in, sits down on a big couch in front of the TV. As he does so it comes on by itself. He sets down a beer on the table in front of him, and the TV automatically switches to a sports channel.



In the study sits a desk, nice comfy lounging chair and reading lamp next to it that’s OFF. Jenna comes in with a book, sits down in the big chair, and opens the book. As she opens the book, the light turns on as if by magic.




We see Jenna looking out at the view from the big windows. Chris comes up behind her and puts his arms around her waist, the two enjoying the view. He gives her a kiss on the cheek, and she looks up to him. He heads down the hall to the bedroom for the night.

Jenna takes one last look, spreads her arms apart in front of her, puts them together as if closing the curtains, and they begin to close.

She heads down the hallway, and as she does, the lights in the house begin to dim one by one in sequence behind her as she heads to bed.

Fade Out:

The End